How to Awaken Gobogeg (Cost 0):
Combat: Rolls 0 dice, but if Gobogeg is Killed or Pained, all Units in the Area are Pained. This regardless of Faction.
Book of Law (Doom Phase): While Gobogeg is in play, whenever a Great Old One is Awakened, the owner receives 6 Power after the Awakening.
Someone wins the game (need not be you).
Awakening: Take the Independent's Loyalty Card, Spellbook and tokens, and add them to you pool. Place the Independent's figure on the Map, under your Control. There are no limits to how many Independents you may Control, and you may use one Independent to help you Awaken another.
Death: If your Independent is Killed, place it's Loyalty Card, figure, unused tokens, and Spellbook back into the general Pool (tokens already on the Map remain there). If you had earned its Spellbook, it "falls off" the Loyalty Card and is no longer in effect. If this Independent is Awakened again, even by the same player, the Spellbook must be earned anew.
Spellbook: Each Independent has its own Spellbook to be earned. When a Spellbook's requirements have been met, place the Spellbook on the Independent's Loyalty Card; you may reap that Spellbook's benefits as lon as you control that Independent. This Spellbook does not count as one of your "Faction" Spellbooks for any purpose, and it cannot be placed on your Faction Card.
Doom Phase: When you perform a Ritual of Annihilation, do NOT gain an Elder Sign for any Independent Great Old Ones you Control.
Note: For your first game with Independents, it is recommended to use one fewer Independent than the number of players.
If the game ends while you Control Gobogeg, immediately place this Spellbook and gloat. Then YOU get to pick the Factions, Expansions, Map, Neutral Monsters, and Independent Great Old Ones to be used the next time your group plays Cthulhu Wars.