Rulebook

Background Music

azathoth Album Cover

Azathoth 54:24

by Cryo Chamber

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cthulhu Album Cover

Cthulhu 1:19:42

by Cryo Chamber

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hastur Album Cover

Hastur 1:09:44

by Cryo Chamber

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nyarlathotep Album Cover

Nyarlathotep 1:05:52

by Cryo Chamber

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shub-niggurath Album Cover

Shub-Niggurath 57:21

by Cryo Chamber

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that-is-not-dead-which-can-eternal-lie Album Cover

That is Not Dead Which Can Eternal Lie 6:08

by Darkraven Games

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yog-sothoth Album Cover

Yog-Sothoth 1:01:08

by Cryo Chamber

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  1. Core Game Components
  2. Setup
    Place the Map Set Up Tracks, Tokens, and Dice Set Up Factions Set Up Start Areas on the Map The First Player
  3. Game Basics
    Object of the Game Phases of Play The Map Units and Faction Pool Gates Special Abilities and Spellbooks Target Chooses Unit Elder Sign Trophies Faction Cards
  4. Action Phase
    The Four Types of Actions The Seven Common Actions Unlimited Actions Ongoing Special Abilities
  5. Gather Power Phase
  6. Determine First Player Phase
  7. Doom Phase
    Doom Track Advancement Rituals of Annihilation Special Events and Abilities
  8. Battle
    Pre-Battle Abilities Combat Dice Calculation and Rolls Post-Battle Abilities and Assigning Battle Results Applying Battle Results
  9. Victory
  10. Two Player Game
    Two-Player Set Up Changes for Two-Player Games Balance Adjustments Tips and Tricks
  11. Expansion Products
    Additional Factions Neutral Monsters Terrors Independent Great Old Ones Independent Elder Gods Additional Maps
  12. Astral Acolyte
  13. Handicap Acolytes
  14. The Colour out of Space
  15. Player Tips
  16. Rule Omega