Playing as Bubastis
At first, you have a clowder of Cats on the Moon. They’re safe there, but it’s awkward and costly to move them all to Earth. Essentially, you must Summon your other kitty types on Earth to avoid needing to Move them from the Moon. Your Spellbook requirements govern your early planning — get ready to Move your Cats off the Moon and into enemy Start Areas. Then get your Cats into Combat so they can be Killed one by one. At some point, Awaken Bastet.
Your main advantage is that you never have mediocre Power. Your main weakness is that said Power never reaches extreme levels. Fortunately, with 12 Monsters at your beck and call, you are great at Capturing Cultists, and your Spellbooks are straightforward and easy to understand.
Your route to winning is simple, too — get those Spellbooks and Ritual your way to victory. You need to seek out lots of Combat for this. Between Doom Phases, use Cats to wipe out enemy Gates (Catabolism) and Capture or Catnap their Cultists. It’s super fun to watch unfold.
Catnapping
Lets you remove potential foes from a target Area, and later gives you Power when those Units must depart the Moon.
Ailurophobia
This is how to score Doom, since otherwise you’ll only get 1 Doom per turn (from the Moon). We recommend taking it early. Remember, Cats on the Moon don’t count toward this Spellbook.
Zagazig
Makes your Cats from Mars really mean. Also note that it does not affect Bastet’s Combat. It does affect the enemy’s die rolls too, though, so be careful!
Catabolism
Get this as early as possible so you can Recruit kitties on the main Map.
Savagery
Really boosts your Combat effectiveness. Often, this is bet- ter used as a defensive option, because it makes an enemy less interested in attacking a Cat from Saturn’s location.
Predator
Makes your attacks horrifying, particularly against Factions which have multiple Monsters in play, such as Windwalker or Yellow Sign. Works well with Catnapping, because Mon- sters you’ve pulled to the Moon make good targets.
Thwarting Bubastis
She has no Gates to attack, which often puzzles enemies. Instead, focus on her Units — she only has 2 of each upper-level Cat, so it’s not impossible to exterminate them. Also, each time you Kill a Cat, she loses Power and possibly Doom for next turn. Your best approach is a Cat-murdering rampage. Remember, Cats can’t steal your Gates.
You might want to Summon a cheap Monster in your home Area as pest control. Just saying.